Test at every phase of product discovery
Product discovery moves through three distinct questions: does this problem exist, does our solution address it, is the finished flow ready to ship. A recruiting lead time of two to three weeks means most teams can only answer the last question in time to act on it. Tessary runs AI personas on prototypes and live URLs and returns findings in minutes, so a test fits at each phase.
Why most discovery tests happen too late
Research scheduled during discovery returns after launch. By then, the team has already framed the problem, built a prototype, and started the dev sprint.
- 47%
of researchers cite recruiting as the single hardest phase of the research process
2026 User Research Industry Survey
- 2–3 weeks
typical B2B participant recruiting lead time, longer than the sprint the test was meant to inform
- 3 phases
of product discovery each worth a focused usability test: problem validation, solution validation, pre-ship readiness
Tests arrive after the decision
When recruiting takes two to three weeks and the sprint is two weeks, findings land after the prototype is built and the dev sprint has started. The test confirms what shipped, not what to build next. A 2026 user research industry survey found that 47% of researchers name recruiting as the single hardest part of the process. That bottleneck is why most discovery testing migrates to the launch stage.
47%
cite recruiting as the hardest step
2–3 wks
typical B2B recruiting lead time
Test at each discovery phase
Three tests across a feature cycle, one per phase, become achievable without any recruiting. Each session runs against an AI persona configured for your target user.
Problem-validation test
Run before ideation. Point the persona at the current product flow where the problem should appear. The goal is to confirm the problem is real and find where it occurs in the existing experience. A finding here shapes the problem statement before any design work begins.
Solution-validation test
Run before the dev sprint. Point the persona at a Figma prototype of the proposed solution. Look for hesitation, missed interactions, or abandonment. A finding here changes a prototype at the cost of a revision, not a finished build at the cost of a sprint.
Pre-ship readiness test
Run before release on a staging URL. Confirm that the changes made in response to solution-validation findings resolved the friction. One session, one sprint slot, before the release date.
Discovery testing with and without Tessary
Without Tessary
Testing migrates to launch
- Recruiting takes 2-3 weeks, longer than most sprints
- Findings return after prototype is built
- Problem validation happens after ideation
- Launch-stage test confirms what shipped, not what to build
- Sprint scope set without usability evidence
With Tessary
A test at each phase
- Sessions return findings in minutes, not weeks
- Problem-validation test shapes the problem statement
- Solution-validation test catches gaps before dev sprint
- Pre-ship test confirms the build before release
- No recruiting, no scheduling, no setup call required
Up and running in five minutes
Each session takes a URL or Figma link, a persona description, and a task statement. The AI persona does the rest.
Paste the prototype or staging URL
Works on any shared Figma prototype link or browser-accessible staging URL. No code changes, no browser plugin, no SDK required.
Define the persona
Specify the role, experience level, familiarity with the product category, and the specific goal for the session. The persona navigates with exactly that context, not the perspective of someone who built the product.
Write the discovery task
A problem-validation task asks the persona to complete something in the current flow. A solution-validation task asks it to accomplish the outcome the prototype is designed to support. For task-writing guidance, see the B2B SaaS persona guide.
Review findings before the sprint closes
Screenshots, interaction steps, hesitation points, and severity-ranked usability issues appear within minutes. Share the report in a sprint retro or directly with the designer before the next cycle.
What deferred testing costs
Each discovery phase has a cost for skipping the test. The cost grows with each stage that passes without one.
- A sprint to fix what a prototype revision would have caught
- Solution gaps found at launch require a full dev sprint to address. Found before the dev sprint, the same gap is a comment on a Figma frame.
- A built feature that solves the wrong problem
- Problem validation done after the build confirms a problem statement the team can no longer change. Done before ideation, the same test narrows which problem to design for.
- Shipped friction that stays live until the next sprint
- Pre-ship findings that arrive at launch become follow-up tickets instead of release-blockers. A single pre-ship session before the release date holds the issue where it is cheapest to fix.
Answered, plainly.
Related pages
Usability testing for product managers
Validate sprint flows with AI personas. Findings in minutes, no recruiting required.
Usability testing for product designers
Validate Figma flows before dev handoff without a separate research engagement.
Figma usability testing tool
Run AI persona sessions on shared Figma prototypes at any fidelity.
AI-powered usability testing
The methodology behind every Tessary session.
Run your first discovery test
Paste a Figma link or staging URL into Tessary and run the first session at no cost. No recruiting required, no setup call needed.